PC Game Development Consulting Service

I am an Industry Veteran with 30-odd years of PC Game Development experience, and I have personally contributed to the Release of 12 AAA PC games over the length of my career as a PC Game Developer.

I have accrued significant hands-on experience, primarily focussed around C++/DirectX Windows Desktop Game Development.

I also have some experience of both the Unity v3.x Game Engine & the Unreal Engine v5.x Game Engine – refer to the Developer Resources section below for Links.

I have been reflecting on the Key Attributes of a Functional & Healthy Desktop Development Team, and have summarized my thoughts on this Topic in a separate page – refer to the Developer Resources section for a Link.

Consultancy Areas

I have considerable accrued experience in the PC Games space, and I would be happy to assist other Indie Developers with their Projects.

If you are instead looking to hire a part-time Professional Contractor to contribute to your Indie game, then drop me an email, using the link at the top of the page, and we can discuss whether it’s a good fit, and worth your time.

– I’ve also been around for a while, so I may be able to forward any un-answered questions to one of my contacts…

I can provide General Consultancy in the following Primary Areas:

  • General PC Platform SDK Questions.
  • DirectX-based Game Engine Development.
  • PC Game Engine Architecture.
  • Code Reviews.
  • Team Building.
  • Agile Development.
  • Hands-on Coding assistance in certain specific circumstances.

– PC / DirectX Game Development

  • Microsoft Windows platform development (since Windows v2.1!)
  • In-depth Classic Win32 App Development : Win32, COM, GDI+ etc.
  • In-depth hands-on DirectX Graphics SDK Game Development Experience – from DirectX9 through to DirectX12.

I will happily provide free assistance with general PC Game Development queries – if it’s in an area that I am familiar with e.g. DirectX-specific implementation questions and related areas.

Just drop me an email at the link above.

Independant Game Development

Work-in-progress – “Terraformer”

This is a work-in-progress PC~DirectX12 Game that I have been developing in conjunction with developing the underlying DirectX12-based Rendering Engine from scratch.

Work-in-progress – “The Space Beyond”

  • A Table-Top Board Game.
  • With a Space Exploration Theme.

“Wildlife Explorer – Birds of North America”

  • A PC/DirectX9, Bird Watching Simulation game.
  • Released in late 2007.
  • Free download link Available

Developer Resources

Unity3.x Game Engine Analysis

Unreal Engine 5.x Game Engine Analysis


A Playbook for Building and Sustaining a Healthy, High-Functioning Desktop Development Team

Hobbies:

Dungeons & Dragons

Keep on Coding! – I read somewhere that it is proven to prevent Ageing – though I forget where I read this…

Regards,

– Richard Gardner –