PC Game Development Consulting Service
I am an Industry Veteran with 30-odd years of PC Game Development experience, and I have personally contributed to the Release of 12 AAA PC games over the length of my career as a PC Game Developer.
I have accrued significant hands-on experience, primarily focussed around C++/DirectX Windows Desktop Game Development.
I also have some experience of both the Unity v3.x Game Engine & the Unreal Engine v5.x Game Engine – refer to the Developer Resources section below for Links.
I have been reflecting on the Key Attributes of a Functional & Healthy Desktop Development Team, and have summarized my thoughts on this Topic in a separate page – refer to the Developer Resources section for a Link.
Consultancy Areas
I have considerable accrued experience in the PC Games space, and I would be happy to assist other Indie Developers with their Projects.
If you are instead looking to hire a part-time Professional Contractor to contribute to your Indie game, then drop me an email, using the link at the top of the page, and we can discuss whether it’s a good fit, and worth your time.
– I’ve also been around for a while, so I may be able to forward any un-answered questions to one of my contacts…
I can provide General Consultancy in the following Primary Areas:
- General PC Platform SDK Questions.
- DirectX-based Game Engine Development.
- PC Game Engine Architecture.
- Code Reviews.
- Team Building.
- Agile Development.
- Hands-on Coding assistance in certain specific circumstances.
– PC / DirectX Game Development
- Microsoft Windows platform development (since Windows v2.1!)
- In-depth Classic Win32 App Development : Win32, COM, GDI+ etc.
- In-depth hands-on DirectX Graphics SDK Game Development Experience – from DirectX9 through to DirectX12.
I will happily provide free assistance with general PC Game Development queries – if it’s in an area that I am familiar with e.g. DirectX-specific implementation questions and related areas.
Just drop me an email at the link above.
Independant Game Development
Work-in-progress – “Terraformer”
This is a work-in-progress PC~DirectX12 Game that I have been developing in conjunction with developing the underlying DirectX12-based Rendering Engine from scratch.
Work-in-progress – “The Space Beyond”
- A Table-Top Board Game.
- With a Space Exploration Theme.
“Wildlife Explorer – Birds of North America”
- A PC/DirectX9, Bird Watching Simulation game.
- Released in late 2007.
- Free download link Available
Developer Resources
Unity3.x Game Engine Analysis
Unreal Engine 5.x Game Engine Analysis
A Playbook for Building and Sustaining a Healthy, High-Functioning Desktop Development Team
Hobbies:
Keep on Coding! – I read somewhere that it is proven to prevent Ageing – though I forget where I read this…
Regards,
– Richard Gardner –